Character Creation

We will be using the Targeted Point Build & Back-Story format. This being said, due to balance reasons, feats in game will have no Attribute Score Increase.

At Level Up, there will not be ASI increases, but possible feats. We will also be using a training system to allow for attribute and skill increases through skill challenges. Players will have to perform 20 skill challenges to increase skills and 40 skill challenges to increase Ability Scores. The GM will be keeping track of these skill challenges.

Browse Races

 * Dwarves
 * Elves
 * Gearforged
 * Goblins
 * Goliath
 * Half-Elves
 * Half-Orks
 * Humans
 * Lizardfolk
 * Orks

Hit Points
Player characters will receive max hit points at every level up. A Gritty Hit Point System is also being introduced.

http://www.hipstersanddragons.com/better-healing-rules-5e-dnd/

KhazdulTunng
KhazdulTunng or Dwarven was the name for thelanguages used by dwarves.

Svell
Known as the "Northern Language." Svell is spoken in the Confederation of Svellgaett, a northern Elysian country.

Trade Tongue
Developed by the Wulthrung Banking Clans as a means of facilitating trade. As it's name would suggest, Trade Tongue is used largely for the commerce and due to this, it had only a limited vocabulary, consisting largely of terms for the exchange of goods and currency. It was therefore mostly used by merchants and traders, as well as sailors.