Firearms Rules

Ballistic Damage
The addition of firearms creates a unique problem in the fact that firearms utilize Blunt, Piercing and slashing damages at the same time, this is called Hydraulic Shock. Due to this unique issue, a new damage type has been added, Ballistics. Firearms will deal more damage than other projectile based weapons.

Firearm Ranges
Projectile weapons will have their ranges extended to more authentic values. Each weapon will feature an Effective Range. The effective range represents the furthest distance an effective shot can be taken with reasonable certainty that it will hit. For every doubling of the Effective Range, take Disadvantage.

EXP: The M1/911 Pistol has an Effective Range of 50m and any shot within this range shouldn’t take Disadvantage. The target is 150m away. If one chooses to shoot from 150m away, they would incur Disadvantage for each 50m beyond the Effective Range.

Idea: cut all effective ranges in half for “Optimal Fire Range” and with the sharpshooter feat double all optimal fire ranges. Shooting beyond incures disadvantage.

Firearms and Stealth
Firearms cause a loud pop and a flash of light when fired. Therefore, firearms will always break stealth when fired unless the firearms is utilizing a suppressor. When firing a suppressed weapon while in stealth, the enemy has Disadvantage to Perception to discover the attack.